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Version: 24.3.0

Import 3D

Whether it is to validate a fit plan or design your new space layout, RealityPlan supports a large range of 3D models that you can import in your scanned environment.


Import and place a 3D model

Adding the model to the library

To import a model, proceed as follows :

  • Press the 3D import button in the toolbar and select the file your want to import from the disk
  • A window will show up for you to edit the settings of the 3D model you want to import :

  • Change the object name to your preference
  • Select the file unit, it corresponds to the initial unit of the object (if the object was created and saved in millimeters, you should choose millimeter)
  • When choosing an origin for the import, the Global option will enable global coordinates for the specific object. This means that the imported object will conserve its world position when added to the environment. Don't use this option if you want to place the object freely with the mouse.
  • You can flip the y and z axis of the imported object using the flipYZ toggle.
  • You can track changes to the source file to later update the asset by using the File tracking toggle.
  • You may also adjust the rotation and scale of the 3D model, then you can add it to the library by pressing Import Object
info
  • Once the object is added to the the library, you can place instances of it anywhere in the environment. You may even share the application with the library containing your objects.
  • You can always use the human body as a reference to confirm the scaling of your object
  • Once the object is added to the library you can always change the import settings by using the edit button on top of the object inside the library.
    note

    Modifying an object in the library will not change any instance of the asset that is already placed on the layout

Placing and adjusting the object in the environment

You can place any object from the library by clicking on its preview icon then placing the object in the environment :

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  • You can rotate and move the object using the handles all around it
  • Press R to show all handles
  • Press Delete to remove the object

Supported 3D formats

ExtensionTypeSupportedComment
FBX (Autodesk)MESHASCII and BINARY are supported. Animations & PBR are supported
OBJMESH-
glTF 1 & 2MESH-
GLBMESHAnimations & PBR are supported
STEPCADAP203, AP214 and AP242 are supported
2D DXFCAD3D DXF are not supported. 2D DXF requires to be imported using the 2D Import
IGES, IGSCAD-
DAE (Collada)MESH-
STLMESHASCII and BINARY supported
PLYMESH-
X3DMESHTextures might not always be supported
3DSMESHTextures might not always be supported
USDZMESH-
IFCCADSupported through Autodesk Platform Service (APS)
JTCADSupported through Autodesk Platform Service (APS)
NWDCADSupported through Autodesk Platform Service (APS)
NWCCADSupported through Autodesk Platform Service (APS)
RVTCADSupported through Autodesk Platform Service (APS)
RVMCADSupported through Autodesk Platform Service (APS)

PBR support

Importing PBR 3D models (physically based rendering) is fully supported for models of both the FBX and the GLB formats. Importing other formats of PBR models may give mitigated results. When importing some PBR models, think about using some effects to get the best visuals !


Animations support

Animations are fully supported at import for both the FBX and the GLB formats. Note that using to many animations may affect performances.

Metadata support

When importing an asset through Autodesk Platform services (refer to the list of supported file formats with APS), it may include an associated metadata file. You can visualize this metadata and the corresponding part of the model by using the metadata inspector.

To access the metadata inspector, follow these steps:

  1. Select the asset you wish to inspect. This action will open the object panel for that asset.
  2. Inside the object panel, locate the Inspect metadata button at the bottom. If the button initially displays loading metadata, wait for it to change color. If you do not see the Inspect metadata button, it indicates that the asset has no associated metadata.

Inspecting the model's metadata

The tool's window provides a structured hierarchy of objects present in the metadata files. This hierarchy helps you understand how the metadata is organized and connected to various parts of your model.


Viewing Metadata for a selected part

To inspect the metadata for a specific part of the model, you have two options:

  • Hover Over in the Mesh: Simply hover your cursor over the desired part in the 3D mesh representation of your model. The tool will automatically highlight and display the associated metadata for that particular part.
  • Select in the Hierarchy View: Alternatively, you can directly search and select the part from the hierarchy view. The corresponding part will be highlighted in the model if there is a mesh associated with it.

Syncing 3D models (file tracking)

The RealityPlan application allows you to seamlessly iterate through your designs, notifying you of external file changes and allowing you to refresh the associated assets within the application..

Enabling file tracking

To receive notifications about external changes made to an asset's source file, you need to activate file tracking for that specific asset. This can be done at the moment the asset is imported through the library asset settings editor by toggling the "File Tracking" switch. Enabling this option ensures that all instances of this asset placed in your design will have file tracking enabled.


Alternatively, you can selectively enable file tracking for individual instances of an asset by selecting the asset and toggling the file tracking switch in the side panel.


Checking for updates

The application will automatically check for updates every time a layout is loaded, after which a popup asking you to review the changes will be shown to you.

If you prefer to manually check for updates, you can go to the file dropdown and select the Check for updates option.


Updating your assets

After opening the file sync manager window, either manually or by accepting the prompt, you can review the assets that will be updated. Clicking on an asset's name in the window will select it. For library assets, the asset settings editor window will open, allowing you to review the asset in question. This enables you to update individual assets or disable file tracking for them if you no longer wish to track their source files.


Alternatively you can update an asset in the scene individually by clicking on the update button in its side panel.


About the library

When an object from the library is placed in the environment, a copy of this object is done. It means that deleting or modifying the properties of an object of the library won't affect the objects of this model that you've already placed.