Overview
Starting October 21, Prevu3D is introducing a new way to manage and store 3D data across all product lines: the Data Bundle.
A Data Bundle is a unified container that holds every representation of your 3D data — from raw inputs to optimized and visualized formats. It replaces the old model where point clouds, meshes, and artifacts were managed separately.
This new foundation ensures data consistency, accelerates processing, and unlocks future capabilities for RealityPlan, RealityTwin, and RealityComposer.
What Is a Data Bundle?
A Data Bundle groups all raw data and its derived outputs under one consistent structure:
Raw inputs: E57, LAS, images, videos, meshes, etc.
Optimized outputs: Pointcloud tilesets, RealityMeshes (HLOD), Photospheres.
Future-ready: Supports upcoming formats such as Gaussian splats.
In short, everything related to a single scan now lives inside one unified bundle. Your new source of truth for all visual and processing workflows.
Why This Matters
1. Unified data model
Previously, point clouds and meshes were treated as separate entities. This often led to:
Workarounds to synchronize edits between representations.
Inconsistencies between the point cloud and mesh representation due to the Project Editor cropping.
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The new Data Bundle architecture eliminates this fragmentation. All representations share the same core data and metadata, meaning that:
A mask or edit applied once propagates across all visual formats.
You can switch between point cloud, mesh, or future formats seamlessly in the different viewers.
Set the ground to be more independent of the mesh representation.
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2. Cross-product compatibility
Data Bundles power every Prevu3D product:
RealityPlan: Uses bundles as the base for design and layout projects.
RealityTwin and RealityComposer: Imports layers (Data Bundles) and Stream point clouds, meshes, and photospheres in one environment.
RealityConnect: Access data directly from the platform, no more manual conversions.
3. Scalable and future-proof
The new model supports evolving data formats, from photogrammetry to 360° video.
By unifying all inputs and outputs, Prevu3D can now evolve without requiring structural rework for each new type of data.
What’s Changing in the Product
New “Data Bundle” Card
The following elements are being consolidated:
Old: “Pointcloud,” “RealityMesh,” and “Artifacts” cards.
New: A single Data Bundle card containing all related representations.
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Revamped 3D Data Viewer
The platform now includes a new 3D Data Viewer that replaces the old Point Cloud Viewer allowing you to:
View point clouds, meshes, and photospheres side by side.
Validate data quality directly in the browser.
Leverage a single viewer experience across all product lines.
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Project Editor Replacement
The legacy Project Editor is being retired in favor of RealityComposer, which offers:
Unified masking and cleaning tools.
Operations that apply consistently to all representations.
Migration Details
Timeline
October 21: The Data Bundle feature flag will be enabled for all accounts.
October–December: Full migration period for legacy data.
By end of year: All data is expected to be migrated.
Automatic Migration (Step 1)
Most existing projects will be upgraded automatically.
If your point cloud, mesh, and artifacts share the same site location, roles, and permissions, they’ll be merged into a single Data Bundle.
This step covers over 90% of all data currently on the platform.
Manual Migration (Step 2)
Some complex cases require manual verification.
Our Customer Success and Platform teams will coordinate directly with you to ensure a smooth transition.
We’ll contact affected teams with reports identifying any datasets that need action.
Legacy Support
Both the old and new systems will coexist temporarily during the migration period.
You’ll still be able to view and access legacy data while your account transitions fully to Data Bundles.
Looking Ahead
Data Bundles are not just an infrastructure change, they’re the foundation for the future of the Prevu3D ecosystem.
They ensure:
Consistency and reliability across all visual representations.
Simplified data management for teams.
Scalable architecture ready for next-generation formats and workflows.
This change enables faster innovation across RealityTwin, RealityPlan, and RealityComposer, bringing your entire 3D workflow closer together.