Adding & Editing Metadata

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The metadata panel lets you enrich any entity in RealityTwin with structured information, attachments, and integration-linked data in a consistent and collaborative way.


The metadata panel is a unified system available across all entities in RealityTwin, including RealityAssets and Points of Interest (POIs). It provides a consistent way to enrich entities with structured data, ensuring that every element of your Twin is backed with contextual information.

Asset Types and Predefined Properties

When creating a RealityAsset, you can assign an Asset Type (see Configuring Asset Types for details).

  • Choosing an Asset Type automatically populates the entity with all predefined properties associated with that type.

  • These properties can then be filled with values by the user.

  • To modify the definition of an Asset Type (so the changes apply to all assets of that type), you must edit the Asset Type directly from the Asset Settings panel.

Ad-hoc Properties

In addition to predefined properties, you can add ad-hoc properties to a specific instance of an entity.

  • Ad-hoc properties only affect the selected instance.

  • They do not propagate to other entities of the same type.

You can add ad-hoc sections and properties directly from the metadata panel.

Info

If you want a property to be standard across all assets of a type, you must edit the Asset Type configuration instead.

Supported Property Types

The metadata panel supports a variety of property formats:

  • Number – numerical input (with unit support if configured).

  • Short text – free-form text input.

  • Long text - free-form text input.

  • Attachment – upload files (images, videos, PDFs open in-Twin; others require download).

  • External link – clickable hyperlink.

  • Toggle (boolean) – true/false switch.

  • Dropdown – select from predefined choices. (Available only through Asset Type configuration, not ad-hoc).

  • Integration field – automatically populated from an external system. (Configured via Integration Links, not available ad-hoc.)

Editing Metadata

To edit metadata:

  1. Select an entity from the 3D scene or from the left panel.

  2. The metadata panel appears on the right.

  3. Update property values, add sections, or remove ad-hoc properties.

  4. Changes are applied immediately and visible to all users.

Note
Editing metadata requires the appropriate permission. Editors also consume a license from the RealityTwin Data Manager license pool while the Twin is open (see License Management).

You can also change the Asset Type of a RealityAsset by opening the overflow menu (top-right of the panel).

Collaborative Editing

Metadata editing is collaborative and updates in real time.

  • All users instantly see updates.

  • If two users edit the same property simultaneously, the last write wins.

Integration-Linked Properties

Some properties are connected to external data sources through Integration Links (see Integration Links).

  • These fields show a link icon.

  • Values are populated automatically and cannot be edited manually.

  • Data refreshes each time the metadata panel is opened or by pressing the refresh button.

  • If the integration server is unavailable, a small exclamation mark appears next to the property.

Attachments

For properties of type Attachment:

  • Use the Upload button to select files.

  • A progress bar indicates upload status.

  • If the upload fails, the progress bar turns red.

  • Supported preview types (images, video, PDFs) open directly inside the Twin. Example with a video:

  • Other file types must be downloaded to view.