User Guide

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RealityConnect for Revit is designed to bridge the gap between high-fidelity digital twins and your BIM environment. It allows you to stream large-scale reality capture data directly into Revit without draining system resources and provides a streamlined interface for asset management.


Accessing your data

To access your data, you must first establish a connection to Prevu3D.

  1. In Revit, click the Connect button in the Prevu3D ribbon.
    A web browser will open and redirect you to the Prevu3D authentication page.

  2. In your web browser, sign in to your Prevu3D account if required.

  3. In the web browser, authorize the plugin to access your organization’s data.

  4. Back in Revit, select:

    • your Organization,

    • then the Division,

    • then the Site that contains the desired RealityTwin.

  5. Click Continue to confirm the connection.

  6. Once connected, the Environment and Asset buttons will become available.

Environment Display

The Environment Display tool streams the selected RealityTwin directly into the active 3D view, providing immediate site context for your project.

  • Show / hide environment
    Click Display Environment to stream and display the environment in the current view.
    Once active, the button changes to Hide Environment, allowing you to remove the environment overlay with a single click.

  • In-memory streaming
    The environment is streamed entirely in memory, without creating or loading files on disk, ensuring fast interaction and minimal impact on system resources.

  • View-dependent refinement
    The scene is progressively refined based on the camera position in orthographic views, improving visual quality where it matters while maintaining smooth performance.

For details about rendering options, HLOD behavior, and performance limits, refer to the Environment Settings documentation.

Asset Manager

The Asset Manager allows you to browse, manage, and import assets from the selected RealityTwin into your Revit model.

Asset operations

  • Load Selected
    Load the selected assets into the active Revit view.

  • Unload Selected
    Remove the selected assets from the scene if they are currently loaded.

  • Export as Family
    Export the selected assets as Revit families.
    Exported families are available in the Revit Family Browser under Generic Models.

  • Locate
    Move the camera to focus on the selected asset.
    The asset must be loaded in the scene for this action to be available.

Global actions

  • Refresh
    Reload the asset list from the RealityTwin to synchronize the panel with the latest data.

  • Reset
    Restore the Asset Manager to its default state.

Asset filtering

  • Search
    Filter assets by name.

  • Status filter
    Filter assets based on their current state.

Operation feedback

  • Progress column
    Displays the progress of ongoing operations for each asset.

  • Status summary
    Displays the number of available, selected, and loaded assets.

For configuration options such as asset quality, positioning, and import behavior, refer to the Asset Settings documentation.

Settings

Use the Settings menu to customize the behavior, performance, and appearance of the Prevu3D plugin.
Settings are organized into three main sections: General, Environment, and Assets.

General

General settings control the overall behavior and appearance of the plugin.

  • Import Alignment
    Defines the default alignment used when importing assets into Revit:

    • Shared Coordinates

    • Origin to Origin

  • Theme
    Select the visual theme of the plugin:

    • Light

    • Dark

    • Same as Windows

Environment

Environment settings control how the RealityTwin is streamed and displayed in the 3D view.

  • Triangle Budget
    Sets the target level of geometric detail for the streamed environment.
    Higher values increase visual fidelity but require more system resources.

  • Frame Time Budget
    Controls navigation smoothness by limiting the amount of processing time per frame.
    Lower values prioritize responsiveness during camera movement, potentially reducing visible detail while navigating.

  • Display Mode
    Defines how the environment is rendered:

    • Colored – uses vertex colors from the RealityTwin

    • Shaded – displays geometry using a neutral gray material

  • System Statistics
    Displays real-time performance indicators, including:

    • Triangle Count

    • Last Frame Time

    These metrics help evaluate whether the current environment settings are appropriate for your hardware and performance expectations.

Assets

Asset settings define how individual objects are loaded and imported into Revit.

Asset quality levels

Each asset quality level is defined by a target triangle count, allowing you to balance visual detail and performance.

  • Low Quality Triangles
    Sets the maximum number of triangles used for assets loaded at low quality.

  • Medium Quality Triangles
    Sets the maximum number of triangles used for assets loaded at medium quality.

  • High Quality Triangles
    Sets the maximum number of triangles used for assets loaded at high quality.

Each value can be reset individually to its default.

Default asset behavior

  • Default Quality
    Defines the quality level used by default when loading assets.

  • Import Mode
    Defines how assets are imported into the Revit project:

    • Embedded – assets and textures are stored directly inside the Revit file for better project portability

    • External – textures and related files are stored in a local directory, mainly intended for temporary workflows such as back-modeling

  • Asset Files Directory
    Specifies the local folder used to store files and textures when using the External import mode.