Supported Formats
Prevu3D supports importing mesh models that were generated outside the platform. These meshes may originate from:
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Reality capture data, such as lidar or photogrammetry, processed into a mesh using external tools
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Hand-modeled geometry, created directly in 3D modeling software
Mesh inputs are used when the geometry has already been reconstructed prior to upload. Since surface information is already defined, no scan positions or normal computation is required, making mesh uploads straightforward.
Supported Mesh Formats
Section titled “Supported Mesh Formats”Prevu3D fully supports the OBJ format, including:
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.objgeometry file -
.mtlmaterial file -
Texture files (usually
.jpgor.png)
OBJ datasets must be uploaded as a single ZIP archive containing all required files.
Prevu3D also supports FBX files. FBX often packages geometry, materials, and textures together, depending on the exporting software.
Accepted content includes:
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Textured FBX meshes
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FBX models with embedded or external textures (FBM)
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Single or multiple materials
If your FBX uses external textures, ensure all texture files are included in the ZIP archive prior to upload.
General Requirements & Recommendations
Section titled “General Requirements & Recommendations”File Organization
Section titled “File Organization”-
Ensure that all files belonging to the mesh are included in a single ZIP before uploading.
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Texture paths must resolve correctly, otherwise materials may appear untextured.
Texture Guidelines
Section titled “Texture Guidelines”-
JPG or PNG textures are supported.
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Higher resolution textures result in better visual quality.
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Keep texture names consistent with material references (case sensitive in some exporters).
Scale & Orientation
Section titled “Scale & Orientation”Prevu3D imports the mesh exactly as provided, so it is important that:
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The model is exported at the correct real-world scale, and
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The orientation matches Prevu3D’s coordinate system expectations
Prevu3D expects meshes to be exported using a Z-up, right-handed coordinate system.