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Organizing Entities

The Hierarchy panel is where you browse, structure, and find everything in a space. It offers several ways to look at your entities, and the modes work together — so you can use whichever fits the task at hand.


Open the panel from the left of the workspace. It has two tabs:

  • Hierarchy — every entity in the space (3D models, measures, Points of Interest, RealityAssets, and more).

  • Zones — the same entities organized by the zones they physically fall within.

Saved and unsaved entities appear together in one list, with unsaved (local) entities marked by a chip. Selecting an entity in the scene scrolls the list to it.

In the Hierarchy tab you can change how the list is organized:

  • Group by type — the Type option groups entities by their kind (3D model, Length measure, Point of Interest, RealityAsset, …), with a count per group.

  • Sort — order entities by Name or by Last updated.

Hierarchy grouped by entity type, with a count per group

Switch between a flat list and a folder structure using the toggle at the top right of the panel. In folder view, select + New folder and organize entities into a nestable folder hierarchy — group related items however makes sense for your workflow.

Hierarchy in folder view with nested folders and entities

On the Zones tab, zones can be nested inside one another, and every entity that physically falls within a zone’s boundaries is grouped under it automatically — computed from its location, with no manual assignment. See Zones to create and edit them.

Zones tab showing nested zones with the entities inside each zone

Use the eye button on a row to toggle whether an entity is shown in the scene. This is available on all major entities.

Eye button on an entity row to toggle its visibility

These views work together: group by type to audit what’s in a space, build folders for a curated structure, or switch to zones to work by physical area. Combine whichever modes suit the task at hand.